When I started work in earnest, I went back to my sketches and updated them. I tried out a few different layouts to determine the best path forward.
With a rough visual idea, I started hunting for assets in the Unity Asset store. Because I wanted to appeal to gamer nostalgia, I used pixellated (64- or 32-bit) assets for foreground objects and higher-resolution images for the background. While finding assets for worldbuilding – backgrounds, interactable objects, and NPCs – was more straightforward, I struggled to find a suitable asset for the player character, mainly because of all the abilities I envisioned he would have.
Eventually, I settled on Szadi Art’s “Hero and Opponents Animation” pack, specifically the archer. Since I had no experience or time to create an asset that could do everything I wanted, I limited my player character’s abilities to long-range (bow and arrow) combat, which still allowed me to keep some of the hunting aspects I wanted for the game.